![]() Happens especially for players with high latency. Bug on collision: When a person selects a unit and that unit goes into fog, it often bugs.So be sure to check twice without using it, and using another script like EntGaming:AutoC. Invisible units: The fog detector can bug on these.The fog-detector thinks it is a click, however, in raw format of the replay you will not see any selection code. The list will not be public since it is mostly at random. Spawn: The spawn of certain heroes can bug.However, having vision at first and then losing selection after 0.1 second does not mean maphack but a delayed fog-click (not maphack). Vile: Clicking the vile (middle shop) can be confirmed as a maphack if the player has never been inside vision of them before clicking.Clicking side shops: These clicks can not be confirmed to be maphacking.This information is in violation to our EntGaming:Rules. This could be a ping but also just knowing who clicks who. Since it is a script, it is also considered a third party program/tool due to the user who gets information about something what they should not know in-game. Using this script in-game is not allowed. However, with a few simple things, detecting maphack can also be easy. Detection is a lot easier if you play the game yourself. ![]() There are a lot of ways to check for maphacks and there might be easier ways, so read and use what you can.
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